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#1
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Okay, I've started this thread to discuss the campaign wiki and the project timeline. First of all, we need to figure out how we want to organize the wiki and what our options are for setting up a wiki. It looks like NWCitadel is using Media wiki for the NWN2 Custom Content Wiki. I know very little about wikis aside from using them, but I have been reading some general articles on the subject over at wikipedia. If anyone has more experience, please speak up.
To start with, I would like to propose these general categories for the wiki: Geography People Magic Items The geography section would follow the general format of the FRCS and start with major nations/regions, and then drill down to individual cities and terrain features such as mountain ranges, rivers, and forests. In each article for a geographical location, we would have a section that gives an overview, a section that details what has happened in that area so far (listed in a rough timeline format with each entry by year), and finally a section that links to other resources, such as prefab areas. The people section would have articles for important NPCs (whether they are major NPCs from the FR Campaign setting or important NPCs from modules. As with the geography section, it would follow the format of 1) background info, 2) current developments, 3) resources (including links to prefabs) The item section would be similar to the above two sections, but would have articles on major artifacts and/or magic items that appear in modules. For instance, if the Wand of Orcus is destroyed in a module and then reappears in another module, these need to be noted. So, what do you think? |
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#2
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I think I would also include a fourth category of timeline that gives a general timeline of modules that have been added/created for the project. These can then link to the module description or the Vault.
More ideas/thoughts to come as I let this information simmer in my head. |
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#3
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Well to be honest with you Niah,
I'm in the same boat as you, I've only worked with a Wiki once, and that was the one that has my design doc for Tragedy and Asberdies. The frank truth is its so basic its not even funny, so I can't claim to know anything about any true Wiki design. You go ahead and pick whatever you think is usable. Things we will need: 1. Listing of Projects and each individual's Page for that project discussing its basics and what its about. Perhaps more into this like a Design area that could be PW controlled. 2. Page with Date/Timeline, as well as any connecting factors between any modules listed out on that timeline. 3. Enough space for basic screenshots. 4. General overview and link to these forums. 5. General guidelines section including the people, items, magic level, that you are talking about. EDIT: on a side note my lan does not block Mediawiki.org if thats the one you were thinking of. |
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#4
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Quote:
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#5
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Just a quick note. I too have not that much experience with wikis overall, though, from a perspective of study, they are not that complex. They can be made to do some pretty interesting things and I might have more time to study how to make them more "flexible" as my NWN2 starting days are probably not going to be before the middle of November, realistically speaking.
However: Styraxian pointed out the Timeline of Events that I would have proposed and they can all be linked by date, location and Personages so that you could conceivebly pick a date and the relevant names of events, places and people would pop up into a list. As to storing of images, I vote that we find a way to link to file shack, photobucket or some other image hosting site and not suck up the bandwidth and storage here. just my two bits. dunniteowl
__________________
Simple does not mean easy. Easy does not mean without value. Value is not always measured with money. Money isn't class. Class is not superiority. Superiority is not being better than something or somebody. We are all somebody. |
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#6
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Just a small point about the content of the wiki that occurred to me (and that could be worked on already): As there are references to NWN OC, and at least one character from SoU & HotU in NWN2 (and also some OC characters are linked to HotU which is linked to SoU), we'll presumably need to date/place/describe the events of (and some characters from) these modules, too, in the wiki. Although these descriptions can be very vague, I must admit that my memory does not work well enough in order to give me access to even such vague descriptions accurately enough. Even describing the basic plot of the OC or of HotU would probably be beyond me. Do you guys think that some of you could easily come up with something? Or perhaps we could get these done collectively, at least? And perhaps there are some people lurking around here that might be of help.
The reason this occurred to me is that some people have stated they've been killing time (as they wait for NWN2 to be released) by replaying the official NWN modules recently. Such people could help, perhaps, if our collective memory fails. I tried to google some descriptions of these events some time ago, but with little success. Perhaps some walkthroughs that I missed would be detailed enough, but I don't know. Do you think that our collective memory will be enough? If so, and if there is no other way to go - do you know of some easy way to find what we'd need (if we need it)? - I can start a new thread for that purpose. Cheers, Lariam |
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#7
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Give me some more time. I could prolly do it with my eyes closed for much of it. There is some stuff that doesn't stand out as much, though I would be surprised if someone without going through the game again could remember as much stuff as I do. My head seems to really collect trivial, useless bits of information and leave it there.
I repeat things from movies I saw, sometimes entire scenes and conversations and people say, "My god, how many times did you watch that movie?" I usually reply, "Just the one time. It was pretty good." Same with books and games. Give me some time. dunniteowl
__________________
Simple does not mean easy. Easy does not mean without value. Value is not always measured with money. Money isn't class. Class is not superiority. Superiority is not being better than something or somebody. We are all somebody. |
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#8
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I was thinking that the expansions and the premium modules be added to the timeline. I added SoU expansion to the timeline, but can't find when Hordes should be placed. So feel free to add them.
As for novels, not sure if we want them on the time line or not. If we keep them I want to change the formatting to make it understood that they are novels. Perhaps put the title in italics? As for what information should be in a modules description, I am thinking just what the Vault would have so that there would be no spoilers. I am thinking that there is going to be another timeline for builders only that contains more specific information about the module so that other builders can coordinate with the module and make them all work together. This timeline will not have any of the FR Canon events, but only module information. |
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#9
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Okay - seems cool to me. As for the novels, they only seem to be mentioned here in this timeline. In the PDFs that you've linked to the timeline, they are usually given as references for some events that are mentioned in the timeline explicitly. But if they have no such function here, I'm fine with deleting them. On the other hand, I'm also fine with leaving them there. Perhaps they might be useful..? And yes, using italics would be great there.
I think I made some notes about the date of WCoC somewhere (in the game journal, probably) when I was playing it (I run into a lag bug that prevented me from finishing it). I'll check it out when I get home. I think it was 1374 DR, but I'm not sure. HotU I don't know about. I did some searhces in the internet, but couldn't find even any educated guesses. Although it presumably takes place around 1373-1374... Cheers, Lariam |
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#10
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Oh, quick note though...
I wanted to create a Page there but it seems in the Admin rights I am unable to create a page. I can't find any button that allows me to create something, I can edit and remove, but not create. |
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